Job Overview
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Date PostedJune 22, 2026
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Location
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Expiration dateJuly 22, 2026
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Experience5 Year
Job Description
As a Senior QA Analyst at CaptureAge, you will work closely with developers, producers, and our publishing partner to evaluate risk, plan testing, and manage test cases across our titles. The role requires deep knowledge of console certification, systematic testing, and strong cross-team collaboration.
This is a fully remote 6-month contract position, with the possibility of extension based on evolving project needs.
Key responsibilities
- Evaluate risks in the design process and collaborate with engineering and production on prioritisation
- Own console certification testing; lead submissions, track requirements, and ensure titles meet platform standards
- Develop test plans and cases based on game design documentation and user stories
- Perform functional, regression, and performance testing, and document bugs throughout their lifecycle
- Contribute to improving QA practices through triage, retrospectives, and post-mortems
Qualifications
- Proven experience shipping console titles, with a strong track record across multiple platforms
- Strong working knowledge of current XRs and TRCs across major platforms
- Experience with platform-specific development kits and debug tools
- Experience submitting titles through certification portals
- Solid foundation in QA methodologies, tools, and processes
- Genuine passion for delivering great player experiences
Skills
- High level of spoken and written English is required
- Excellent attention to detail, analytical, and problem-solving skills
- Communicative team player capable of identifying issues and driving solutions
Nice to have
- Experience with PC storefront requirements
- Familiarity with game engines such as Unreal or Godot
Application Process
Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase “Companion Cavalry” somewhere when filling the application form.
About CaptureAge
CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (30+) but growing team of passionate game developers, from artists to software engineers.
Inclusivity and Fairness
The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.
Compensation
Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards.
Fully Remote – Location / Time Zones
We are a fully remote company with team members in 20+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3).
Hours/Time Management
We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We’d like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.
Async Biased
We lean towards async working arrangements and design our processes and working environment with this in mind.
Consensus Driven
We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.